Rules, Taylor Hall Invitational Classic, 2022-2023 (Greater Kingston AAA Hockey)

This Tournament is part of the 2022-2023 season, which is not set as the current season.
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Taylor Hall Cup Classic 2023

Tournament Rules and Regulations


Note From Tournament Director

Welcome to the 6th Annual Taylor Hall Cup Classic.  We hope you will enjoy your time in Kingston and make this tournament a return-event each year for your organization.  This tournament is for the players and about the players.  We want this to be a fun experience.   We ask that during your stay to always respect the referee’s, timekeepers, volunteers & the facilities of the event.  


Best of Luck to you all.
- Chris Doyle


Age Groups 

U10 – 2013, U11 – 2012, U12 – 2011, U13 – 2010 



TOURNAMENT CHECK-IN
At least 1 team official (coach, ast. coach, manager) is required to check-in with the tournament event facilitator at least 1 hour prior to gametime. This is to validate the roster, travel permit, answer any questions, as well as hand off team swag (Biosteel, THCC T-Shirts, POG pucks, etc).
Note---For Game#1 Friday 8am @ Centre 70 between U10-QRD & U10-Burlington Eagles, a GK representative will meet you at Centre 70 to act as the facilitator for this one and only game at Centre 70 and be able to handle the above tasks.


LENGTH OF GAMES

  • There will be a three (3) minute warm-up at the start of every game.

  • Periods lengths for all age groups will be 10-15-15 (minutes). 

  • There will be a 2 minute on-ice break after the 2nd period for all ages groups.

 

GAME STARTING TIME -- 15 MINUTE WARNING

We ask that teams be ready to play up to 15 minutes prior to the scheduled game time.  There is a chance that games will be ahead of schedule during our tournament weekend.


PRE and POST GAME

  • Players will shake hands before the games. 

  • We have a player of the game award for each team, to be handed out by teams in the dressing rooms for the Preliminary round games.



 
RUN CLOCK RULE

In the event of a five (5) goal differential in the third period of a round robin game, the game will be played running time until the end of the game or such time as the differential is back to three goals.  

If a player on any team is injured and play is stopped in in a run time situation, game clock will be stopped.  Run time will begin at the next puck drop. 

During run time, any minor penalties will be set at 3 minutes in length.  Major penalties will remain at 5 minutes.  

There will be NO run time in any playoff game.  

TIME OUTS

  • There will be no timeouts in Preliminary Round games. 

  • One - 30 second timeout will be allowed for each Team in the playoff games (semi’s and finals).


TEAM COLOURS

Home teams will wear light jerseys and away teams will wear dark jerseys.  In the event of a color conflict, home teams will change jersey colors. 


PLAYING RULES

All decisions made by the Tournament Staff and on-ice officials are final.  There are no disputes, protests or appeals.

The rules of Hockey Canada and the OMHA will apply to all games of the Taylor Hall Cup Classic with the exception of the additions specified in this document. 

No body-checking allowed.

All teams will provide the tournament office with an approved roster and a signed travel permit at least one hour prior to their first game.


Teams may use affiliated players, provided that they are listed on the approved roster.  AP players cannot be added after the tournament starts.   


Any team who is found to have played using an ineligible player will forfeit the game in question.  For the purpose of tie breakers, a game forfeited will be scored 3-0 in favor of the non-penalized team.


No abusive behavior by coaches, players or fans will be tolerated.  An Offender will

be removed from the game or tournament, as assessed by the applicable officials.



TOURNAMENT FORMAT 

Teams will play 4 games as part of the preliminary round.   The top FOUR (4) teams (TOP 2 Pool A, TOP 2 Pool B) after preliminary play will advance to the semi-finals.   1st place will play 4th place in semi-final #1.  2nd place will play 3rd place in Semi-final #2.    Semi-final winners advance to Finals.



POINTS SYSTEM -- PRELIMINARY ROUND

Two (2) points will be awarded for a win, one (1) point will be awarded for a tie and no points will be awarded for a loss.   The score at the end of the regulatory time is final. There will be no tie breakers for preliminary round games.



RANKING AND TIE BREAKERS

Final standing results for the U10 & U11 divisions should be posted by 8:30pm Saturday.  The final U12 & U13 standings should be posted by 9:30pm Saturday.  The final U13 standings should be posted by 9:30pm Saturday.  


The Online standings posted on the Sportshead System being used for the tournament will be verified against the tie-breaker rules below.  All decisions made by the Tournament Staff for play-off seedings are final.  There are no disputes, protests or appeals.  


In the event of a POINTS tie, the top seed will be determined using the following tie-breakers, applied in the order as listed below:


1. Face-to-face winner (if applicable);

2. Greatest number of wins (in preliminary round). 

3. Goal Differential (defined as Total Preliminary Round Goals Scored DIVIDED BY Total Preliminary Round Goals Scored + Total Preliminary Round Goals Against, GF / GF+GA

4. Least penalty minutes (in preliminary round).

5. Least goals against (in preliminary round). 

6. Coin toss by the tournament director in the presence of a team official from each team.


In the event where more than two Teams are tied, all three Teams will proceed through the tie-breakers at once.  Once a Team is eliminated from a 2+ Team tie-breaker, the remaining Teams will be assessed starting again from tie-breaker #1.

 

PLAYOFF ROUND

The Top seed in each Semi-Final Game is the HOME team.


The Home team for the Championship Games will be decided by the same Ranking and Tie Breaking System above from the round robin play.   


In the event of a tie after regulation time, there will be a five (5) minute sudden-death overtime period that will be played three vs. three (3 v. 3). 


Penalties assessed during the third period will carry over to the overtime period, as applicable.  In the event of a penalty, the non-penalized team will be given the advantage of playing four vs. three (4 v. 3). 


At the end of the penalty, the penalized player will return to play (4 v. 4) until the following stoppage of play, where both teams will return to three vs. three (3 v. 3).


In the event that the game is still tied after the overtime period, there will be a best of three, alternating shootout.  


The HOME Team for a Semi-Final or Championship game has the choice of which Team will shoot first in the Shootout.


If the game is still tied after the first three shooters, the sudden death shootout will carry on with one player from each team, alternating, until a round is won by a team scoring and denying the opposing team within a round.  


All players (except goaltenders) must have taken part in the shootout before any player is allowed to participate in the shootout again.



WEATHER AND GAME CURFEW POLICY 

In the event of extreme weather conditions, we still plan to play games at the posted times, including the 15 minute ahead of posted time rule.  


If weather causes an exceptional situation where the ability to play a game(s) are impacted (ie. Local road closures or partial rink closure due to power outage), the Tournament Director has the full right to shorten games or do what is needed to enable the continuance of the full Tournament.  

The Tournament Director/RELM Sports Tournament Facilitator shall have the authority to curfew any game extended unnecessarily due to conflicts between opponents either on or off the ice, assessment of major penalties, disputes with referees, or due to a player injury delay that pushes the game past normal timeframes.  

There will be no disputes, appeals or protests to this policy. 


GENERAL

It is the responsibility of the coaches and team officials to ensure that there are 2 team officials (or designated parents) in the dressing room with the players at all times, from the time the players enter the room to the last player leaving. 

Dressing rooms are to be cleared, inspected and keys left in the dressing room door within 30 minutes of the game ending. 

The bench and dressing room is to be cleaned by departing team. Any damage found by the arriving team is to be reported to the tournament office. 

Any damages that occur will be the responsibility of the team and bills for damages will be assessed and could result in the team being expelled from the balance of the tournament.